﻿// <copyright file="GameComponentChangeType.cs" company="SingularityShift.com">
// Copyright (c) 2010 SingularityShift.com. All rights reserved.
// </copyright>
// <author>Ben McClure</author>
// <email>ben@singularityshift.com</email>
// <date>12/2/2010</date>
// <summary>Implements the game component change type class</summary>
namespace GameLib.Games.Util
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;

    /// <summary> Values that represent GameComponentChangeType. </summary>
    /// <remarks> Ben McClure, 12/2/2010. </remarks>
    public enum GameComponentChangeType
    {
    }
}
